Geostorm is a digital campaign for Warner Brothers built for fast recognition, social momentum, and clear brand recall.

The work was developed with Skydance Media and BPG Interactive for Warner Brothers, keeping strategy, craft, production, and delivery connected from the first idea through final output.






























For Geostorm, I shaped the campaign asset through art direction and motion graphics, treating the title itself like a volatile weather system. The work leaned into disaster scale, charged atmosphere, and cinematic tension, building a fast visual hook that could carry the interactive entertainment push without losing the film's sense of spectacle.
The project sits across digital campaign, brand strategy, so the solution had to work as both a strong creative read and a practical system people could understand quickly.
I focused on the decisions people feel before they notice them: hierarchy, pacing, interaction rhythm, image language, and the small details that make the work feel finished.
The result is a digital campaign that makes Geostorm feel clear, memorable, and built for the audience it was meant to reach.


