Synthetic bodies, digital glitches, and dense city textures appear throughout these Ghost in the Shell social assets. I contributed art direction, motion graphics, and CGI.




























Projects /
Glitch, bodies, and future-city texture in a social visual treatment for Ghost in the Shell.
Synthetic bodies, digital glitches, and dense city textures appear throughout these Ghost in the Shell social assets. I contributed art direction, motion graphics, and CGI.




























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