4-H Cipher Space is a digital product for National 4-H Council that turns a simple idea into a usable, polished audience-facing experience.

The work was developed with Groove Jones for National 4-H Council, keeping strategy, craft, production, and delivery connected from the first idea through final output.

My role was to turn a learning objective into an adventure system. I helped shape the experience strategy, product flow, and visual direction so the STEM content felt like discovery, not homework, and so the interaction stayed clear for young audiences.

The project sits across technology, product and UX, so the solution had to work as both a strong creative read and a practical system people could understand quickly.

I focused on the decisions people feel before they notice them: hierarchy, pacing, interaction rhythm, image language, and the small details that make the work feel finished.

The result is a digital product that makes 4-H Cipher Space feel clear, memorable, and built for the audience it was meant to reach.

