Projects /

Oculus 1

A campaign concept for Oculus that visualizes the headset as a portal, with game worlds extending beyond the device.

This Oculus campaign concept shows characters and game worlds spilling out of the headset. The portal image gives an outside view of an experience that normally happens inside the device.

My role was Senior Art Director, working within Ayzenberg's campaign with Blue Studios on the visual direction and key art.

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