My work on Jigsaw covered social content and VR, including motion, animation, art direction, UX, and CGI. Both formats used the franchise's traps and close-up horror imagery, with interaction taking those ideas into VR.































Projects /
Social and VR work for Jigsaw, with close-up horror imagery and interaction drawn from the franchise's trap-filled world.
My work on Jigsaw covered social content and VR, including motion, animation, art direction, UX, and CGI. Both formats used the franchise's traps and close-up horror imagery, with interaction taking those ideas into VR.































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